When you hire unity developers? To create a game you need the design of this game. That’s why you can’t do it without a designer.

Unity 3d game development is one of the most popular gaming engines- and for a good reason. Developed in 2005 by Unity technologies, Unity offers a powerful user interface for making games, cross-platform development, and an actively contributing community. With Unity, you can develop video games for almost all platforms- from PC, consoles, mobile devices, and websites. In simple words, Unity 3d has rich, innovative features for game design. Here is a list of features that make unity 3d the most preferred game engine:

  • Easy to install for first-time users
  • Unique and responsive support system
  • Design for creative minds. With Unity, you can create your characters from scratch and turn your game.
  • Coding skills are not necessary as only 20% of the game process involves coding.
Basic principles of unity game design
Basic principles of game design

Basic principles of unity game design

As a game designer, you have a ton of tough decisions to make to design an intriguing and fun game. While the process of designing a game can be overwhelming, there are several design principles that you can use to increase your chances of success. These principles are:

Game consistency

This is arguably one of the essential principles to have in mind. Simply put, things in the game should not contradict each other: there should be some consistency and predictability in their intrinsic characteristics, how things work and how they feel. Consistency creates player expectations, and any inconsistency in the game design is likely to shatter the player’s expectations. For example, in a game set in the year 3000, the font should not be Times New Roman unless there is a good explanation behind the usage of the font.


 As a designer, you ought to develop some kind of outcome that people(players) can work towards. The more defined and concrete the objective is, the easier it is for people to play and enjoy the game. That said, ambiguous objectives can, sometimes, be more rewarding since they model real situations.


The game should have some constraints to it. Be sure to consider what the players need to do and what they are restricted from doing. While these constraints are significant, they should be relevant and present a coherent whole.

Success criteria
Success criteria

Success criteria

As a designer, it is crucial to develop criteria that will guide players on whether the objectives are met. With proper success criteria, you can establish expectations and buy-in for game participation. As noted above, games with a general and ambiguous objective tend to emulate real-life situations, thus more engaging. However, they can be harder to sell because they often lack proper success criteria and a set ending.


Incentives are central to game design. Success could be rewarded with good results, recognition, and or prizes. Therefore, it is essential to consider the rewards the game will offer a player upon their successful completion of a task or challenge. It is also worth noting that balancing rewards among players is not easy, so a designer needs to be aware of the principle throughout the design process.

Play. Games are meant to be fun and exciting; therefore, the rewards should embody a sense of playfulness, encouraging interaction and intrinsic value for a game.


Sometimes, design games involve competition between individuals or teams. While competition may seem easy to accomplish in the game design, it can create a wrong dynamic depending on the participants.  The designer has to consider what kind of energy the game evokes: does it make things fun, or does it turn players into angry lunatics hell-bent on winning at all costs? Keep in mind that the former is well suited in corporate setups over the latter.



There are plenty of other game design principles out there to help you make games that people love and enjoy.  Even so, the principles above should be in the mind of every designer who hopes to craft a satisfying experience for people who try the game. 

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